Chamoisee-Canvasback(V-0.0.07)Short


Keeping this one short again this week was rough next week will probably also be rough, I now have to fix my trucks evap system and go through emissions so even less dev time.

No giving up though the grind continues this week I've been going back over my movement code and making it as good as possible and I think it's almost good enough to call it completely done, I even added a little juice to it with squash and stretch.

 There is still more to do tonight that I want to do before bed so that's it for this one hopefully everyone has a good week ahead. Also included some art of Jesus I did this week (only visually interesting thing I did).

Change Log


-ok jump and hitting the jump have there first pass and I like where its going

-found the issue thats been hanging me up it was a ghetto solution to gravity I had

-working on squash and stretch still

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-fixed camera jitter for real 

-going to make first attempt at some simple animation squash and stretch 

-reagusted x velocity too slippy

-camera has a nasty jitter when on platform[fixed]

-moving on from fum and fall i think there alot better now need more feedback

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-When you let off jump button y velocity deincrements instead of going to zero 

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-working on fall speed now

-improved jump a little

-i broke movement somehow[fixed]

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-trying to make movement take floats for more granularity 

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-reworking jump

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-moved player health to bottom middle of screen 

-moved timer to right of screen

-started pulling my permanent text from the end of the array(im thinking this will make my loops more efficient?)

Get Chamoisee-Canvasback Prototype

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