(V-0.0.30) Small Progress


This week was pretty weak in terms of progress mostly just fixed small bugs and worked on level terrain, I am kind of getting some designers block as the time has come to make the game fun and this is much harder for me than adding stuff or fixing things. I think its so hard because its such an open-ended issue without a clear solution, I know about game juice nut that's just the icing on the cake what I really need is for the design to be good and while there's no one right answer there are for sure many wrong answers.

Next week my plan is to fix interactable item random spawns, fix enemy's spawning inside terrain and I think I'm going to go over combat again and making it as fun as possible before trying to tackle player progression.

So hopefully everyone has a good week and the holidays are fun for anyone that reads this!

Change Log

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-some rng inputs are backwards and some ranges are to small

-finally took time to figure out why my rng function throws wear errors 

-got rid of int I wasnt using

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-blocks in the area of the player spawn now get disabled

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-player now spawns at the bottom center of the map

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-filling up the level

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-increased player base jump height to 3

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-still messing with level terrain still

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-messing with level terrain still

Get Chamoisee-Canvasback Prototype

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