Ferulorum(V-0.1.10) Demo & Destruction


https://store.steampowered.com/app/3408900/Ferulorum/

steam page ^

This update has destruction in its title because daylight savings time has destroyed the schedule I was on and I blaming it for what was possibly my worst week over the course of this project, I've included a squidward picture as a representation of how daylight savings has affected me.

As I said in the last paragraph the progress for this week was not good (I also did roof work this week leaving me extra tired) I fixed some bugs and did some work on balance, the biggest improvement was probably in choosing the ambient sounds for the last levels. I spent a lot of time  trying to find sounds that fit the vibe I wanted But once I downloaded 14,000 presets for synth1 it became super easy to find what I wanted. In other news I've also started preparing to launch both my demo and full game on steam this is truly the end stage of this project.

For the week a head I think the only things left to work on are the end game, the save system, and balance and maybe add in some more items (super easy to do) and that's really all there is.

I have started slowly gearing up for my next project code name Chamoisee-Canvasback, I've mostly just came up with the cool codename and made an empty visual studio project. But I've also started the slow buildup of making the design document for it Ill probably reveal what I'm doing more as I wrap up ferulorum to try and smoothly move from one to the next, so the only hint ill give is that im taking a game I liked a long time ago and a mechanic from a recently made game and combining them.

So that's all for this one hope you all had a good week and hopefully next week is even better.

Change Log


-started uploading demo to steam did not expect the process to be the same as the main game

-accidently calling audio function 30 times fixed it

-lowered drop item chance

-fixed issue with logo getting stuck

-made it so button alpha resets incase player starts game before logo is done

-music doesn't start playing until logo stops now

-every dungeon has its sound now 

-made it so one of the ambient tracks plays randomly on start(god i love synths)

-got switching between ambient audio working(just had to read a little)

-all the ambient sounds load in on start

-all ambient sounds are in audio file and labled

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-decided on the ambient for the last 4 zones, went with scythe noises hopefully they mesh with the live recordings used on the first 2 levels and make it feel like moving more into the unkown

-all hero minimum stat rolls boosted (my code here is so stupid) 

-balancing 

-fixed the name issue wasn't a bug just rendering things in the wrong order

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-bug causing 4th hero name not to show

-done with level up ui

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-new project file created code name Chamoisee-Canvasback

-when heroes level up it now shows there new level

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-daylight savings time has demolished my brain I can't think at all

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-a plus sign now gets added to hero tag when there put on team

-loading them into lmms insanely tedious will do the rest later(these are to fun to play with)

-got 14,000 presets for synth1( could have used these a while ago)

Files

FerulorumDemo.zip 42 MB
18 days ago

Get Ferulorum (Beta build)

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