Ferulorum(V-0.1.12) Steam & Faltering





https://store.steampowered.com/app/3408900/Ferulorum/
steam page ^ :3
This week was my least productive week yet, a total failed week (mission failed we'll get them next time) . Constant distractions have taken their toll both in the form of people, sleep issues, general tiredness, and that fact I have now gotten into 40k. after about a year of basically dopamine fasting getting into tabletop gaming is basically heroin for my caveman brain (I've included pics of some of my boys), I haven't actually played yet just bult the models and started priming. I've avoided this for a long time because I knew I would get addicted and because games workshop has done a lot of things that made me mad but my cousin dragged me in, I also wanted to try to spend as little money as possible so I bought a starter set that was like $100 but I needed some more models to complete my army and just the 3 guys with shells were $80 dollars. So I have now been fighting the urge to by a 3d printer.
It was not all bad news this week I managed to get my demo and game approved by steam and the demo is live but for the most part all I managed to do this week was work on balancing the game :( I'm also building out my library of song ideas.
For next week the save system needs to be finished no matter what .
Project Chamoisee-Canvasback planning has continued I think I have it clearly formed in my mind how I want it to look and feel.
This week is has given me another reason to be more discerning with how far I develop my next project because it would be a lot easier to work on all this boring stuff and maintain my willpower if I new I was working on something people would love, opening my project right now is the opposite of the beginning of the project nothing new to learn or fun challenges to solve just drudge work.
So it was a bad week but that water is under the bridge so hopefully next week goes better see you all next time.
Change Log
-working on saving all hero stats(there's like 12)
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-working on saving days passed counter
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-made it so when you beat the game you get a days passed high score will need to save this later
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-balancing
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-released demo
-updated demo
-balancing
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-working on balance
-I think my demo got approved
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-worked on balance
Get Ferulorum (Beta build)
Ferulorum (Beta build)
Retro Fantasy Auto Battler
Status | In development |
Author | Narcitheus |
Genre | Simulation |
Tags | 2D, Atmospheric, auto-battler, Fantasy, No AI, Pixel Art, Retro, Singleplayer |
More posts
- Ferulorum(V-0.1.11) Steam & Distraction12 days ago
- Ferulorum(V-0.1.10) Demo & Destruction19 days ago
- Ferulorum(V-0.1.09) Intro wow!26 days ago
- Ferulorum(V-0.1.08) Sound33 days ago
- Ferulorum(V-0.1.07) Time To Grind40 days ago
- Ferulorum(V-0.1.06) Final Leg47 days ago
- Ferulorum(V-0.1.05) Shop & Save54 days ago
- Ferulorum(V-0.1.04) Saturday/failure61 days ago
- Ferulorum(V-0.1.03) Backend&Bugs67 days ago
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