Ferulorum(V-1.1.14) Steam Release


https://store.steampowered.com/app/3408900/Ferulorum/

steam page ^      :3 

Consider buying the game being a donation lol

I've included an image of the shire in this upload hopefully to convey my feeling of reaching the end of a long, unexpected journey. I was expecting the making of this game to be much faster because from the beginning it was mostly meant to be a project to get better at c++ and get over the fear of putting something on steam, and while it was never going to be technically impressive or a smash hit I just couldn't bring myself to call it done while it was even rougher than it is now (god is it rough). But as you can tell by the title the time has come, I sat with my finger over the publish button on steam for a long time and to be honest I think I basically had stage fright, but it had to be done my old bad code and poor game design decisions have made it so I'm basically backed into a corner as to improve the game would take huge code changes and probably changing the game on a fundamental level. That is not to say I hate this project I am extremely proud of making it to the finish line and the blood and sweat I put into it but I know this isn't a game people will love its just missing that core thing that a good game needs  and my ability to keep focusing on just the same thing is at its absolute limits. 

This week I made some good progress filled out the game with some more content and variety and fixed lots of small issues, specifically every item is now in the game and the hero's now have a lot more options. I also started tweaking some of the Ui to try and make it more readable.

In the coming weeks the plan is to continue working on ferulorum and fixing the last of its small issues and also to transition gradually into my next project.  I've actually already started  what I'm calling Chamoisee-Canvasback (just a stand in code name) by setting up the project file and downloading the library's I'm planning on using SDL3.

Im also going to wait about a month to do a post mortem but the long and short of it will be that ferulorum was a big success and the biggest lesson from it is that the decisions I make early in a project will come back to haunt me later on in a project.

So that's it for this one It was a pretty good week hopefully next week is even better for everyone and hopefully my next project will be at least 2x as good as this one.


Change Log

-updated all demos and full game

-accidently left level up bug in [fixed]

-noticed I was calling a function 12 times unnecessarily just called once now

-heros now get one of the 50 flavor text randomly

-made it to 50 hero flavor text lots of old quotes

-Changed the icon on my exe to a little green hero

-adding more hero backstories 24 right now

-rearranging stats panel to try and add readability

-

-i released it on steam just had to pull the bandaid off

-updated full version on steam

-if items gained in dungeon go over item limit they get left in dungeon

-items will no longer drop in dungeon if stockpile is full

-can no longer buy items if stockpile is full

-

-Capped heroes at 13 and player gets a message

-3rd hero higher tag now not working[fixed] weird this showed up right now should have been happening for weeks

-done 13 heroes will be the maximum my old code made this tedious

-still making more hero tags

-

-finishing setting up highered hero tags and making more of them

-accidently put the full game in the demo [fixed]

-

-steam demo has my fast balance combat on by accident [fixed]

-shop items now completely random and the shop it the only way to get better armor and weapons

-all item effects now remove when item taken off

-

-all item effects should now get applied

-started implementing item effects

-the level of the dungeon you go to now changes items that can drop(higher level better item)

-fixed an item name

-all item buy and sell values set

-

-started working on item buy and sell values

-started saving hero gender

-noticed level completions not resetting on new game[fixed]

-every single item now has its flavor text

Files

FerulorumDemo.zip 43 MB
1 day ago

Get Ferulorum (Beta build)

Leave a comment

Log in with itch.io to leave a comment.