Ferulorum(V-0.1.11) Steam & Distraction





https://store.steampowered.com/app/3408900/Ferulorum/
steam page ^ :3
This week was bad I had serious mental fog and had even more distractions than usual I have family that want help with a house they just bought, family that's getting me into 40k tabletop even though I swore not to get more hobbies (tyranids because I always liked dinos) also raising baby chickens again even though I swore I wouldn't until I had my own house (closest living relative to trex btw).
So I made a little headway on the end of the game like I wanted, Unfortunately I had big issues getting my demo and main game reviewed by steam and both ended up getting rejected. This was completely my fault I literally made all the same mistakes as the last time I put a game on steam and also didn't realize until today I can actually check if it works on my own beta store witch cold have saved a ton of time. I also spent a bunch of time playing the game for balancing and fixing little bugs as always.
For the week ahead it is more of the same - save system, end game, balance, some more items, and GET THE DEMO WORKING!
I think I have basically pushed my willpower to the brink and have started planning to let myself play some games for a little while once Ferulorum is released, I hate to say it as I should try new games but what I want most is to play dwarf fortress and if I can single-player offline old school runescape. The last time I played a game I believe was Pokémon crystal last winter, I've also been working on the design document for top secrete project Chamoisee-Canvasback.
So that's all for this week I'm super tired hopefully we all do better next week
Change Log
-
-looks like main game launches too nice
-demo submitted
-just figured out I can test my own unreleased builds on steam to see if they work
-still working on steamworks
-
-new build sent for review
-whole morning spent on steamworks, so convoluted its why cant everything just be a long list
-I forgot to download latest steam sdk
-game got rejected by steam they said it plays manually but not through the steam client :(
-
-working on some story text to end the game not sure what to say
-final background loaded in and should render when final boss is beaten
-render new type of tile for last 3 dungeons now
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-fixed(hopefully) and resubmitted demo
-ok it looks like I fixed portrait graphical issues
-steam demo got rejected looks like I made a mistake
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-looks like I fixed hero sprite clipping resolution issue(portraits will not be fun to fix)
-finished all steam stuff and sent it in for review
-changing scaling
-balancing enemys
-noticed a bug with larger resolutions and my texture atlas
-
-it worked expected to take 20 minutes 2 hours blown its bed time
-trying to upload a simple trailer to steam this is so much more time consuming than it should be (im going insane) its taking 15 minutes just for steam to say its not working with no reason given, gabe is personally checking these request
-playing through to try and balance game
-just moved a big chunk of code from my main loop to different function
-
-putting all my info into steam for demo and full game
-changed the audio channel of all special attack sounds
Get Ferulorum (Beta build)
Ferulorum (Beta build)
Retro Fantasy Auto Battler
Status | In development |
Author | Narcitheus |
Genre | Simulation |
Tags | 2D, Atmospheric, auto-battler, Fantasy, No AI, Pixel Art, Retro, Singleplayer |
More posts
- Ferulorum(V-0.1.12) Steam & Faltering4 days ago
- Ferulorum(V-0.1.10) Demo & Destruction18 days ago
- Ferulorum(V-0.1.09) Intro wow!25 days ago
- Ferulorum(V-0.1.08) Sound32 days ago
- Ferulorum(V-0.1.07) Time To Grind39 days ago
- Ferulorum(V-0.1.06) Final Leg46 days ago
- Ferulorum(V-0.1.05) Shop & Save53 days ago
- Ferulorum(V-0.1.04) Saturday/failure60 days ago
- Ferulorum(V-0.1.03) Backend&Bugs66 days ago
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