Ferulorum v 0.0.5 Weekly Logs
Thats right ive decided to post weekly devlogs for ferulorum, I decided to keep a change log to help me organize and decided I might as well.
progress went swell this week I would say I got at least 2 things done a day, and the game is shaping up nicely
CHANGE LOG
Started making it so enemies can attack
Found and fixed a bug i left in the combat system long ago
Added more pop up text for damage
Removed some enemy bools for a single state controller apparently wasn't even using some of these
Fixed enemy combat positioning
Fixed bug where dungeon tiles changed on dungeon completion
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Started keeping a changelog
Realized my hero sprites were shrunk by photopea by 25%
Added the map sprite
Added the taverns sprite
Added all the current enemy and item sprites randomly
Made it so levels now unlock as you beat previous level
Fixed all buttons i think
Fixed buttons breaking
Added all the stats into hero and enemy creation
Found a simple fix for buttons being clickable while invisible started implementing it
Tweaked level select
Fixed bug where heroes could not go to the dungeons more than 3 times
so this is two days worth of logs, I haven't actually updated the zip on the download page lmao to tired
Get Ferulorum (Beta build)
Ferulorum (Beta build)
Retro Fantasy Auto Battler
Status | In development |
Author | Narcitheus |
Genre | Simulation |
Tags | 2D, Atmospheric, auto-battler, Fantasy, No AI, Pixel Art, Retro, Singleplayer |
More posts
- Ferulorum(V-0.1.02) Save3 days ago
- Ferulorum(V-0.1.01) Items10 days ago
- Ferulorum(V-0.1.0) Beta17 days ago
- Ferulorum(V-0.0.9) Particle System24 days ago
- Ferulorum(V-0.0.8) Combat31 days ago
- Its An Auto-Battler, Ferulorum(V0.0.7)38 days ago
- Ferulorum(V-0.0.6) Basic Sound Effects45 days ago
- Ferulorum (Its Been A Long Road)60 days ago
- First look at a New Project(unplayable pre-pre-pre Alpha)Mar 24, 2023
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