Ferulorum v 0.0.5 Weekly Logs


Thats right ive decided to post weekly devlogs for ferulorum, I decided to keep a change log to help me organize and decided I might as well.

progress went swell this week I would say I got at least 2 things done a day, and the game is shaping up nicely

CHANGE LOG

Started making it so enemies can attack 

Found and fixed a bug i left in the combat system long ago

Added more pop up text for damage

Removed some enemy bools for a single state controller apparently wasn't even using some of these

Fixed enemy combat positioning

Fixed bug where dungeon tiles changed on dungeon completion 

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Started keeping a changelog 

Realized my hero sprites were shrunk by photopea by 25%

Added the map sprite

Added the taverns sprite

Added all the current enemy and item sprites randomly

Made it so levels now unlock as you beat previous level

Fixed all buttons i think

Fixed buttons breaking

Added all the stats into hero and enemy creation

Found a simple fix for buttons being clickable while invisible started implementing it 

Tweaked level select

Fixed bug where heroes could not go to the dungeons more than 3 times

so this is two days worth of logs, I haven't actually updated the zip on the download page lmao to tired 

Get Ferulorum (Beta build)

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