Ferulorum v 0.0.5 Weekly Logs



Thats right ive decided to post weekly devlogs for ferulorum, I decided to keep a change log to help me organize and decided I might as well.
progress went swell this week I would say I got at least 2 things done a day, and the game is shaping up nicely
CHANGE LOG
Started making it so enemies can attack
Found and fixed a bug i left in the combat system long ago
Added more pop up text for damage
Removed some enemy bools for a single state controller apparently wasn't even using some of these
Fixed enemy combat positioning
Fixed bug where dungeon tiles changed on dungeon completion
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Started keeping a changelog
Realized my hero sprites were shrunk by photopea by 25%
Added the map sprite
Added the taverns sprite
Added all the current enemy and item sprites randomly
Made it so levels now unlock as you beat previous level
Fixed all buttons i think
Fixed buttons breaking
Added all the stats into hero and enemy creation
Found a simple fix for buttons being clickable while invisible started implementing it
Tweaked level select
Fixed bug where heroes could not go to the dungeons more than 3 times
so this is two days worth of logs, I haven't actually updated the zip on the download page lmao to tired
Get Ferulorum
Ferulorum
Retro Fantasy Auto Battler
Status | Released |
Author | Narcitheus |
Genre | Simulation |
Tags | 2D, Atmospheric, auto-battler, Fantasy, No AI, Pixel Art, Retro, Singleplayer |
More posts
- Ferulorum(V-1.1.14) Logger and Git Fail43 days ago
- Ferulorum(V-1.1.14) Steam Release50 days ago
- Ferulorum(V-0.1.13) Almost Done57 days ago
- Ferulorum(V-0.1.12) Steam & Faltering64 days ago
- Ferulorum(V-0.1.11) Steam & Distraction71 days ago
- Ferulorum(V-0.1.10) Demo & Destruction78 days ago
- Ferulorum(V-0.1.09) Intro wow!85 days ago
- Ferulorum(V-0.1.08) Sound92 days ago
- Ferulorum(V-0.1.07) Time To Grind99 days ago
- Ferulorum(V-0.1.06) Final LegFeb 15, 2025
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