Ferulorum(V-0.0.6) Basic Sound Effects
As usual it was a pretty rough week but progress on Ferulorum continues at a steady pace I've added some screenshots incase anyone wants to see how the sausage is made. The two with lots of yellow/orange text is me adding background info to the monsters, in the other one the green text was all replaced with the code above it.
I also changed the floor tile sprites again (not for the last time) and made them much darker - I finger its easier on the eyes and adds more contrast killing two birds or whatever.
as the title of this devlog says I put the first two sound effects in made from me flicking a piece of Styrofoam, I'm not sure if these will be the final sounds but for the first two I think they already add a little bit more feeling to stuff.
I really do think do think that my next goal should be dungeons and combat I tried making an attempt at it today but fail horribly, This is where the strategy and fun should come from if I do it right so I think I'll do one more little UI addition backup my code (prepare for the worse) and attack it this week.
hope you all are doing good with whatever - remember there's no giving up allowed
Change Log:
Just fixed a very dumb bug i made causing random crashes
Making improvements to dungeon generation (hard lol,my old code is so bad)
Added more info and flavor text for enemies
Hover effect now works on every button
Click sound effect works on every panel and button
Renamed some of the song files that had weird names
First basic sound effects are in !!!
-
Made custom mouse curser
Working on sound effect system might just be working
-
Can now pause movement and combat in the dungeon
Names and flavor text done for 15 enemies
-
Started inputting enemy names and stats
Every dungeon of every level has had its enemies set up this will need to be tweaked later
Castle enemies set up
Abandoned town enemies set up
Old battlefield enemies set up
Cave enemies are set
Made a change to if statements to cut down on amount of checks in this system by like 80%
First five levels of the forest have enemies set
I can now control which enemies show up in the first dungeon
-
Replaced all floor tiles new ones are much better
Slowly changing dungeon system removing lots of old code
-
Made some more items
Gold text is in
Reworking art style of floor tiles i feel they have to much color making them distracting
Thought of a way to fix how dungeons are set up not enough time to implement it before work
-
Started implementing gold
Working on fixing state changes
Fixed collision box on tavern
Files
Get Ferulorum (Beta build)
Ferulorum (Beta build)
Retro Fantasy Auto Battler
Status | In development |
Author | Narcitheus |
Genre | Simulation |
Tags | 2D, Atmospheric, auto-battler, Fantasy, No AI, Pixel Art, Retro, Singleplayer |
More posts
- Ferulorum(V-0.1.02) Save3 days ago
- Ferulorum(V-0.1.01) Items10 days ago
- Ferulorum(V-0.1.0) Beta17 days ago
- Ferulorum(V-0.0.9) Particle System24 days ago
- Ferulorum(V-0.0.8) Combat31 days ago
- Its An Auto-Battler, Ferulorum(V0.0.7)38 days ago
- Ferulorum v 0.0.5 Weekly Logs52 days ago
- Ferulorum (Its Been A Long Road)60 days ago
- First look at a New Project(unplayable pre-pre-pre Alpha)Mar 24, 2023
Leave a comment
Log in with itch.io to leave a comment.