Ferulorum(V-0.1.02) Save


Wishlist if your feeling interested or maybe charitable -> 

https://store.steampowered.com/app/3408900/Ferulorum/ 

This week was a very important one while the changelog is much shorter than most of the ones from the past few months starting the save system is necessary and useful. It took me a few days to wrap my head around it mostly because I decided to try it out in the main project instead of my learning project and so I ended up confusing myself. But in the end I got it and I should be able to build some pretty complex save systems in the future I also got resolution working which makes it feel a lot more like a real game.

If I go back to the build from just 2 weeks ago ferulorum is basically like a completely new game but there is still a lot to do, this week I have one main goal and that is balancing the levels. I think I'm going to add more enemy's to the dungeon and a boss monster at the end of all level two or more dungeons but at the end of this week I want to be able to play through the game by selecting the correct team composition for the dungeons and fail the dungeons if I bring the wrong team.

My side quest for this week will be adding a bunch of sound effects into the game and slowly building out the save system.

And that's all for this one hopefully you all had a good week and hopefully this week goes well too!

:o

 

Change Log


-selected hero now gets bigger by 10 pixels

-the 8 items set up now make a player message pop up when hovered over

-new game resets values and saves

-start game will continue game

-im thinking im going to put the save whenever the player returns to town

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-first attempt at sound effect when you buy and sell things

-I think I did it, I haven't done a fist pump in a long time

-i was wrong its over

-its 6am i just got it working we are back !!!!!! :o

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-actually being hard countered trying to read and write with sdl2 lmao

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-Started working on save system :0

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-4 resolutions and full screen are the options

-looks like the resolution button is functioning

-sound effect volume buttons now work

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-I think I fixed it (bug into feature pipeline becomes even stronger)

-I think I got different resolutions working only the scanline effect gets messed up

-working on changing resolution seems to mostly work but causing issues with texture clipping

-scanline effect can now be toggled

-music volume menu buttons now change music volume

-pressing escape key now takes you back to the main menu

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-gauntlet closes fist when mouse clicked

-fixed an old bug i've been ignoring while replacing mouse

-replaced mouse with little gauntlet

-split object initialization into its own function

-all warnings except one fixed(from what I have read its sdls fault)

-trying to fix all code warnings before moving forward half done

-all code has been backed up

Get Ferulorum (Beta build)

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