Ferulorum(V-0.1.05) Shop & Save
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Steam page
https://store.steampowered.com/app/3408900/Ferulorum/
Another week down and I would rate this one 8/10 not a perfect week but one with good consistent progress. Last week I had some trouble with saving and while my solution is not pretty its one that works and I can use with lots of confidence along with this the shop is basically done (wow). it actually wasn't to hard to implement I just kind of grafted it onto the item and stockpile code which is a nice change of pace due to these systems being newer and reworked, If these had been done at the beginning of the project like hero's I would have had to redo a lot of stuff (I have improved).
Including a picture of Patric star to represent my mental state again.
In the week ahead the plan is to tackle hero leveling and balance and hopefully put together a demo, I don't want to jinx it but I think it is all green fields ahead. I don't have plans to add any further functionality that I haven't done before so all that's left is making the game as fun, interactable, understandable, and satisfying as possible. While this is probably the hardest part of making a game Ferulorum is so small that it shouldn't be so bad, so I need hero levels, the final boss, final dungeon, balance, end game, loading screens, and just polish.
Hope you all had a good week and have a good week this week that's all Ifor this one
ChangeLog
Version 0.1.05
-the stockpile seems to have a bug[fixed]
-I had a loop in my setup stockpile function doing nothing ?
-found another (can repeatedly sell item)[fixed]
-found item bug (selling then buying an item causing issue)[fixed]
-added buy and sell success messages (i think everything is working) :3
-sold items disappear
-bought items pop into inventory
-buying and selling items now updates gold stockpile
-I think I just fixed an item rendering bug
-player message if they try to buy their own item
-player now gets a message if the try to sell a shop item
-hovering over item now doubles its size
-clicking on an owned item shows sell value in item manager
-clicking on a shop item will now display its buy value
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-clicking on the shop now also opens the stockpile and item info panels
-shop items now clickable but don't get picked up like owned items
-shop items now randomly generated
-shop items now render when shop opens
-changed item render code a little noticed an inefficiency
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-made 3 spots in the shop for item set up
-text added to show item value
-text is on the buttons now
-buy and sell button now show up
-shop panel goes away when right clicked
-shop panel now pops up when shop is clicked
-item manager now closes on right click
-item manager now pops up with stockpile
-fixed spacing on item info
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-working on panel for shop and item manager
-working on the shop today lots of small stuff
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-HeroBackstoryDataBuffer
-ItemData
-WeponData
-Hero Armor Data all seem to be saving
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-hero class now saves and loads
-portrait now saves and loads
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-hero type now seems to save
-just found out about TriviallyCopyable im giving up and doing things the dirty way
-I think I just figured out why its not working (i didn't know what serialization was)
-fixed hero state bug that slowly broke the game
Files
Get Ferulorum (Beta build)
Ferulorum (Beta build)
Retro Fantasy Auto Battler
Status | In development |
Author | Narcitheus |
Genre | Simulation |
Tags | 2D, Atmospheric, auto-battler, Fantasy, No AI, Pixel Art, Retro, Singleplayer |
More posts
- Ferulorum(V-0.1.04) Saturday/failure9 days ago
- Ferulorum(V-0.1.03) Backend&Bugs15 days ago
- Ferulorum(V-0.1.02) Save22 days ago
- Ferulorum(V-0.1.01) Items29 days ago
- Ferulorum(V-0.1.0) Beta36 days ago
- Ferulorum(V-0.0.9) Particle System43 days ago
- Ferulorum(V-0.0.8) Combat50 days ago
- Its An Auto-Battler, Ferulorum(V0.0.7)57 days ago
- Ferulorum(V-0.0.6) Basic Sound Effects64 days ago
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