Ferulorum(V-0.1.05) Shop & Save


Steam page

https://store.steampowered.com/app/3408900/Ferulorum/


Another week down and I would rate this one 8/10 not a perfect week but one with good consistent progress. Last week I had some trouble with saving and while my solution is not pretty its one that works and I can use with lots of confidence along with this the shop is basically done (wow). it actually wasn't to hard to implement I just kind of grafted it onto the item and stockpile code which is a nice change of pace due to these systems being newer and reworked, If these had been done at the beginning of the project like hero's I would have had to redo a lot of stuff (I have improved). 

Including a picture of Patric star to represent my mental state again.

In the week ahead the plan is to tackle hero leveling and balance and hopefully put together a demo,  I don't want to jinx it but I think it is all green fields ahead. I don't have plans to add any further functionality that I haven't done before so all that's left is making the game as fun, interactable, understandable, and satisfying as possible. While this is probably the hardest part of making a game Ferulorum is so small that it shouldn't be so bad, so I need hero levels, the final boss, final dungeon, balance, end game, loading screens, and just polish.

Hope you all had a good week and have a good week this week that's all Ifor this one

ChangeLog

Version 0.1.05

-the stockpile seems to have a bug[fixed]

-I had a loop in my setup stockpile function doing nothing ?

-found another (can repeatedly sell item)[fixed]

-found item bug (selling then buying an item causing issue)[fixed]

-added buy and sell success messages (i think everything is working) :3

-sold items disappear

-bought items pop into inventory

-buying and selling items now updates gold stockpile

-I think I just fixed an item rendering bug

-player message if they try to buy their own item

-player now gets a message if the try to sell a shop item

-hovering over item now doubles its size

-clicking on an owned item shows sell value in item manager

-clicking on a shop item will now display its buy value

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-clicking on the shop now also opens the stockpile and item info panels

-shop items now clickable but don't get picked up like owned items

-shop items now randomly generated

-shop items now render when shop opens

-changed item render code a little noticed an inefficiency 

-

-made 3 spots in the shop for item set up

-text added to show item value

-text is on the buttons now

-buy and sell button now show up

-shop panel goes away when right clicked

-shop panel now pops up when shop is clicked

-item manager now closes on right click

-item manager now pops up with stockpile

-fixed spacing on item info

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-working on panel for shop and item manager

-working on the shop today lots of small stuff

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-HeroBackstoryDataBuffer 

-ItemData 

-WeponData 

-Hero Armor Data all seem to be saving

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-hero class now saves and loads

-portrait now saves and loads

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-hero type now seems to save

-just found out about TriviallyCopyable im giving up and doing things the dirty way

-I think I just figured out why its not working (i didn't know what serialization was)

-fixed hero state bug that slowly broke the game

Files

FerulorumZ.zip 39 MB
2 days ago

Get Ferulorum (Beta build)

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